Since there was nothing to show with modeling, I am moving on to the programming aspect. Again there was nothing show off, which I was really hoping to have out at this time. Life has kept me fairly busy, so much so I lost a day somewhere in the last week. The plus is, while I did not really make any forward progress with the #D shooter tutorial, I did open Visual Studios. This may not sound like a lot but I have not really had the head to open that program in a few weeks. So I began to look over my XML problem before seeing just how much of a pain it is going to be. While most of the sections are compatible between TinyXML and RapidXML, or at least the environment and camera sections, the terrain is another story. Not only does the XML parser I am using read it a completely different way, the option do not line up at all (I mean I do not think one of the names is the same). What does this mean? I need to go into the tutorial's XML parser, figure out where it sends the various bits of data, find the equivalent in the other parser and then format the data so the new parser can read it. I may try a level design program and see if that helps next week if I cannot crack this problem this weekend.
Hopefully more to come over the next few weeks as life settles down a bit, at least I am hoping life does.
~gunnah
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