3D Modeling

Only those projects which I have worked on recently (I want a relative term instead of a definite term since my time I can devote to this is not a constant) will be under the Current Projects section, other projects will be under the Projects on Hold section.  For now I am just adding the Finished Pieces as a placeholder.

Military Base
Models:
* Armored Train Car
Status: Model incomplete
Polygons: incomplete

Roadways:
* 50 foot straight piece
Status: Roadbed, Wall and Roof done
Polygons: 6, 44, and 46
* 90 degree turn
Status: Roadbed done.  Wall and Roof incomplete
Polygons: 14
* 45 degree turn
Status: Roadbed and Wall done.  Roof incomplete
Polygons: 13 and 68
* T-intersection
Status: Roadbed done.  Wall and Roof incomplete
Polygons: 22
Addition minor models:
* Light
* Flag
* Pipe Kit(s)

Suburbia
Game Buildings:
* Courthouse
Status: needs texturing
Posts: Part 1 and 2
Polygons: 4175
* Row-House
Status: needs texturing, possible detailing
Posts: Part 1 and 2
Polygons: 4496
* Ranch-style House
Status: needs texturing and detailing
Posts: Part 1 and 2
Polygons: 855
Addition minor models:
* Garbage can
* Recycle can
* Garbage bin
* Air-conditioning unit (not window-mounted, central air)
* Above-ground Oil Storage

Projects on Hold:
* Mecha: Currently adding some detailing work before continuing with the tutorials.
* Low-poly House  - Ranch Style: Currently working on finishing the texturing.
* Haunted House: Working on adding detailing.
* Portal Scene: Expand Weighted Companion Cube to a full scene,
* My major project (I made mention to it vaguely and am not going into more detail now): Needs more time to finish some of the detailing work and needs to be fully textured.
* Mad Scientist Lab: Covers similar topics as Haunted House, so I will finsh the Haunted House before returning to this tutorial.
* Scythe (vague project described in a few recent posts): needs texturing, will come back later once I have done a few texturing tutorials.
* Tank: I know I had mentioned it was complete, but I am not happy with how the texturing came out, so I want to redo the texturing when I have a little time.
* Maglev: This is pretty much just a hull right now, it does not look that off in my opinion, but there are not a lot of source material to fill in some of the finer details, like couplers, where the engineer sits, et c.  I will probably return to this one once I have a little more time and some of the other projects off my plate.
* Airplane: While I have the basic shape down, I have been unhappy with how the texturing process has been going.  I may return to this one when a bit bored.
* Skull Scene: I had a really cool idea I was trying to do around Halloween, but did not really have the time to get it how I wanted it.  I will probably try again on this one later next year since I do not really have much done in this project.

Finished Pieces:
*

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