27 May 2013

Playing Around

I have not really done much over the last two weeks, at least as far as this project or 3D modeling is concerned.  I have tossed about several ideas for new scenes - unfortunately they just seem to keep coming to me - though I managed to limit myself to only one new one.  I have not finished the blocking out yet, otherwise I would have probably shown it.  That is not to say I have not been giving time into the other projects, just not enough to make anything worth showing.

Do not get me wrong, blaming life and work could just as easily been my response today and been completely true, but I decided to focus on the positive.  So, until next time,
~gunnah

13 May 2013

Work in Progress: Crooked House (Part I)

I have been fooling around with a few projects to get back into the flow of things after my little break.  As shown last week I was playing with an organic model, though I did not make too much progress.  Actually, it was quite a bit of progress but it just does not look like much because of how small the detail in the face is.  The other projects are a hard surface, a scene and an architectural model.  As I made the most progress with the architectural model, that is what I will be showing off today.  Hopefully as I work through these projects, I can show each of them off, and hopefully finishing them and getting back to game models.

I have always like the Tudor style houses with their exposed beams.  It may just be that there are not that many around me, or that they are only used on larger houses.  But that is what this model is going to become, a four-story Tudor house with several leaning elements to create an interesting look.  I started out by blocking the first two stories of the house out.  I then started adding in the beams.  Most of the first three stories have been constructed.  The first floor is stone, which is why some of the block out still remains there.  The part of the third floor that has not been finished is a rear window and the base on which the fourth floor sits.  The coloring was only added to hopefully make it easier to make out what shapes there are.  I felt the grey blended into itself much too easily.

Until next time,
~gunnah

06 May 2013

Work in Progress: Little Aviator Exercise (Part I)

Last week was really hectic, though work should be calming down now.  I know I keep saying that, but this time I think it will be true.  Being busy I did not work on anything for the game, which I find a little disappointing, but I do have a little something to show for the week.

This is my little aviator   One of the sites I frequent for tutorials gave a turn around set as a modeling exercise and I decided to run with it.  I have everything below the belt pretty much finished while most of his upper body is only blocked out.  I do plan on adding some extra details, time permitting, like stitching to the pockets and patches in the jeans.  I know this is far from done, but I think in recent months I have been a little paranoid of showing off works which are not 100% finished when showing them would show how my abilities on a 3D model have improved.

Hopefully I can finish this model before the deadline but there was only two weeks given between the release of the modeling sheet and when the tutorial is going to come out.  Who knows what the next post may bring?  Until then,
~gunnah

29 April 2013

Unplanned Break

Okay, so I must apologize for missing the past few posts.  However, all you missed in those would have been excuses.  Things along the line of work is hectic, need to study, need to read would have filed those posts.  Similar to what Life is doing to this post.  However, I do have a bit to show, so with further ado, what I have been toying around with.

I know this is nowhere near done.  In fact, it is nowhere near where I would even want to present it.  However, it has been quite a bit of time since I posted any modeling images, and so I wanted to show a bit of work.  Granted it is completely unrelated to the project at hand, but I thought it was cool looking.  Besides its interesting look, there are several aspects which make this piece interesting to me.  First is the mixture of organic and hard surface modeling, a blend I would like to incorporate into my game models.  The main body is organic in nature while other aspects like the pulley and arm are closer to hard surface modeling.  Also, since the body has several cut-outs inside the shape, I felt those would make an interesting look while providing a decent deal of complexity.  Obviously this model is nowhere near complete, missing many of the attachments in addition to the lower arm.

I am not even going to guess what the next week will bring, so until next time,
~gunnah

08 April 2013

Oops

I accidentally missed a couple of posts there.  Not that I had anything to really share, but I do try not to miss them now that I am only doing one a week.  I have hit a bit of a road block with my contest entry, so bad I do not know if it is going to be a salvageable project with what I have coming up.  Outside of the little 3D modeling work I have been doing, life has been very hectic of late.  Between work going nuts, a visit from a relative who has been on another continent most of the last 18 months, and my exam coming up, I have made almost no progress in anything.  The good news is most of that should be wrapping up in the next week, not that I want to see my relative go back but the other two points.  So what does this mean for the immediate future: not much will get done this week.  Hopefully work will be sorted out Monday or Tuesday. My relative departs Thursday morning.  My test is Saturday morning.  With overtime likely this weekend and almost guaranteed the following, April is pretty much a wash for anything productive.  I hope I am wrong, at least enough to get a few work-in-progress images to show, even if they are unrelated to the game.  Well, I think that is enough talk of nothing, until next post,
~gunnah

18 March 2013

Busy Week

I will keep this short since I do not really have much to talk about in terms of progress on my floor piece.  I was going to try to hurry to get the last few pieces created, but I did not want to rush the shapes.  I figured it was better to take a bit longer if it meant having a better selection.  What is the point of rushing through a piece only to have it be the first one tossed out because it had the least thought?  Of course the next contest begins this week.  Hopefully I can get something together for this contest, even if it slows this project up a little.

Well, no point droning on about how much nothing has been getting done and what great plans I can write.  Until next week,
~gunnah

11 March 2013

Life

This week's post about sums up why I got almost nothing done this week.  Next week is likely to be similar. A lot of overtime in combination with car troubles meant what little free time I had was slept away.  I have been doing little bits on the game in terms of thinking about various aspects, but nothing concrete yet.  As mentioned in the two previous posts, my concern is getting a floor piece made, and then building the other pieces to make up the map.  Once that is done, I will have something to show.  Good news is there should only be one more week of heavy overtime.  Bad news is a new contest begins the week after next and I would really like to enter one of these.  I will admit my last entry fell apart due to inexperience modeling organic shapes, though I may finish it eventually anyway since I thought it was a cool scene.

That is it for this week, hopefully next week brings something new.  Until then,
~gunnah