Okay, so I must apologize for missing the past few posts. However, all you missed in those would have been excuses. Things along the line of work is hectic, need to study, need to read would have filed those posts. Similar to what Life is doing to this post. However, I do have a bit to show, so with further ado, what I have been toying around with.
I know this is nowhere near done. In fact, it is nowhere near where I would even want to present it. However, it has been quite a bit of time since I posted any modeling images, and so I wanted to show a bit of work. Granted it is completely unrelated to the project at hand, but I thought it was cool looking. Besides its interesting look, there are several aspects which make this piece interesting to me. First is the mixture of organic and hard surface modeling, a blend I would like to incorporate into my game models. The main body is organic in nature while other aspects like the pulley and arm are closer to hard surface modeling. Also, since the body has several cut-outs inside the shape, I felt those would make an interesting look while providing a decent deal of complexity. Obviously this model is nowhere near complete, missing many of the attachments in addition to the lower arm.
I am not even going to guess what the next week will bring, so until next time,
~gunnah
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