I have finished the Torque tutorials, which is a nice plus. I do not feel I learned everything I need, but I do think I got a good start on the basic layout of the development kit. Of course, there is nothing to show. As I mentioned before, I was trying to get through the tutorials as fast as possible and this precluded making models and things of that nature. Hopefully in the near future, I can get something like a mock up level made. But I would not hold my breath since that may take a while. On the plus side most of the tutorials worked. For some reason the weapon models did not load properly, but that was not a big concern of mine. They behaved as they were intended to, and the models came with the engine. My only other problem was I could not package the tutorial. Apparently their old code was written poorly and they have not made the time to correct it, so the button does nothing. When I went to do it manually, it said my PhysX engine was either not installed or I needed to set a environmental variable. I did not feel like doing either, so I have not worked through packaging a game yet. To be honest, I am hoping the graphics version is up and running by the time I am ready to package a game since it looks much easier than the command line version available to me now. That about wraps up Torque for the moment. I seem happy with it, though who knows where I will be blown by the time I am ready to release. Unreal has a new version coming out, I may want to look at that - at least the UDK version of it.
I also want to apologize for missing the Friday post. Long week and I just forgot. Actuially I fell asleep which is almost the same as forgetting. But it was not like I had that much to say. Next week looks to be filled with overtime, so my post for next Friday may be skipped if I have nothing new to say. Until next time,
~gunnah
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