I know I already did a cog once before, actually it was just under a year ago, but this one is much different. The other cog used a generated material and was not very complex at all. It was mostly an exercise in using metallic generated materials. This cog, I think, has a bit more character. Besides the fact the shape is much more complex then last time, which I think was a pair of loop cuts and an extrusion, this one has a smooth applied so the teeth look a little more worn. Additionally, I UV-unwrapped it, applied an actual texture and used the texture with a color ramp and Black-and-White converter to generate a bump map.
Not much else done, but hopefully that changes in the near future. Until next time,
~gunnah
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