28 January 2013

Not much done

As I believe I had previously mentioned two weeks ago, I spent that week reading up for my upcoming exam.  I even spent most of the weekend also to study.  Then last week, I worked more overtime then I ever had.  I was lucky to get sleep let alone study.  That means that most of the modeling was put on the back burner for this weekend.

I was going to try to get one or two original tanks blocked out.  However, every time I began to get somewhere, I really did not like where it was going.  So then I was going to write the background story, explain the technology and such.  However, I also did not like how that was turning out.So by the end of the night, I was just fooling around trying to make a material library, when I made a camo pattern.  These are likely to be the matte base in the game, and I made one for each team (yellow, green, red, grey).  The desert and jungle camo are staples while the red desert and arctic camo I though cam out nice.  This means, I think, that the blue team I had initially said when laying out team will be replaced by desert camo (yellow).

Hopefully, I will have something more substantial in the coming week.  Until next time,
~gunnah

19 January 2013

Friday Posts Delayed

I am not sure if I mentioned it in passing, but I was studying fore and passed a test back in November.  That was the easy one since it was the one for my major.  Unfortunately, I need to take another test which is more of an overview including a subject I have not taken in a decade and a subject I have never taken.  This means I will be devoting quite a bit of time until the test in early March to studying those holes in my knowledge.  But with all of this time newly devoted to studying and still needing to work, I am going to have nearly no time left to do any modeling work during the week.  Because of this, I am going to stop posting Friday nights/Saturday mornings.  It is not like I have been making Friday posts regularly for some time and the ones I do are mostly excuses about overtime or something came up, et c.  I am hoping to get some modeling done over the coming weekends while taking a break from studying, but as fate would dictate, most of my overtime is now over the weekends.  I am going to continue chugging along slowly but surely and hope that things come together real soon.

Hopefully with a focused post one night a week, I can get this project back on tracks.  I am going to add a list of projects for the game as well as side projects I am doing to the page eventually, just to keep track of what I am doing for everyone else.  Until next post,
~gunnah

14 January 2013

Getting Better, More Slowly than Surely

The last week has been rough.  I have been pretty sick, so bad in fact I had to take off one day from work.  I am starting to recover, but I have been spending most of my free time sleeping.  This has meant I have not gotten a lot done on the game models.  I am hoping to finish a few tutorials, just to bump up my art display, while working on the game models.  I am hoping to alternate post eventually with one being a completed tutorial and the next being something related to the game.  It will probably take me until the beginning of next month to get on that schedule, culminating with the finished Abandoned Building Scene.  I tried to work on it with a new technique, but it kept crashing before I could make any progress.  Hopefully I can figure out how to fix that without too much extra work so I can get it back on track.

Until next post, hopefully I will be feeling better,
~gunnah

07 January 2013

Happy 2013

I was hoping to have a lot done for this post, but not much happened.  I have been feeling a little off for a few days, and now I think it is in full blown cold mode.  Hopefully, I will be able to work through this, but I am not sure how much extra I am going to get done on these projects.  Most of my time has been devoted to seeing how real world examples handle details, so playing video games, and learning more about post=processing of images, also known as watching tutorials.  I was going to do a few, but with whatever I have, I just cannot get everything straight in my head.  This is also why I have not worked on that one nearly finished project.  I do not want to put a bunch of work into it, then look at it later and decide I do not like the direction I took it.

Hopefully this bug clears up and I can get back to normal, with perhaps a surprise or two in the future.  Until next time,
~gunnah