21 May 2012

Work in Progress: Armored Train Car (Part I)

First off, I complete missed Fridays post since I was out late Friday night and was too tired when I got in to make the post.  With that said, I would have little to post today if I had made that post since I did not get much done with the game.  To the left is the current state of my armored train model, a total of 3345 faces.  Creating the UV layouts is about half done, though the turrets may require quite a bit of work compared to the rest of the model and they are not done yet.  Once the UV layout is complete, I can start texturing which will make the image look a lot more interesting.  Not sure how much work I am going to be able to get done on this over the week, but I am hoping to get most of the UV layout finished.  Accompanying this model I am probably going to need three pieces of track, but those should go together quickly once this model is pretty much done - only one piece per section.  I have been contemplating the best way to get the gravel effect and I am hoping that a bump map will work since I do not want to budget that many faces for a detail likely overlooked.

On another note, I have a dozen or so 3D tutorials that I am looking to do in varying degrees of completion - some are just modeling while others go all the way to texturing.  Most are high-polygon count, which will be a nice change from what I have been doing.  When I get around to these projects, I will be sure to post images.  Also slightly unrelated, I am working on getting a Gallery section to show how far varying pieces of 3D art have come.  While that is not a priority, I would like to get that working in the near future.  Until next Friday, hopefully,
~gunnah

14 May 2012

A bit of decoration

Okay, I could have dove right back into the project trying to remember how I did everything and where I left off but I decided to do something different.I have begun work on a larger piece of decoration for the motor pool I hope to eventually fill, an armored train car.  The car itself is historic, but I did not really choose it for any of its historical meaning and I will likely re-decal the car (probably making two skins, the historic and in-game, using the historic mostly to show off in a post), trying to make it my first big piece for this new map.  Right now I only have the body blocked out, Mother's Day took more out of me than I thought it would, totaling only about 200 triangles (or 100 faces).  As I add detail the number of faces will sky-rocket probably around 2000 to 2500 faces when all is said and done.  This is not that bad as the car is about half the size of a small house, approximately 50 feet in length, though only 12 feet wide, which I was giving three to four thousand faces.

Do not really have much  more to talk about and no pictures yet so I will end this post a little early.  Hope everyone has a good week,
~gunnah

12 May 2012

And now back to our regularly scheduled program ...

Okay, not really, but life has simmered down quite a bit.  Sorry about missing posting last week, but you would have gotten something along the lines of: nothing done, wait for life to cool down.  Still nothing done, but I might get a few minutes to work on this project over the weekend.  Again, there will be no real pictures for this section of work until I am pretty much done and can show them together.  Hopefully I can finish the repeating set of roadways within a week or two and start the unique roadways b the end of the month.