So I have decided to make a modular level, similar to what I had been doing with the road pieces. I looked at my ideas for levels and decided the one I could probably piece together quickest is the space ship cargo hold. So with the level picked, I had to decide dimensions. This was fairly simple since the last time I was deciding on a level to make I had a rough idea of the size. For the cargo hold, I am thinking something like a square with a side of two kilometers. This would make a four square kilometer box with twenty-five possible points of contention. While this may seem sparse, I want the game to flow in more small skirmishes than full team on team which I think this size and distribution may provide. Of course the big test will come once I get enough done to start assembling the level.
With the level picked out, the size chosen and key points selected, I then began to think of how I wanted the level to look. Since I am going for fairly quick and many of the pieces will be repeating right next to each other, I am going for a cleaner look. So the only thing left is what actually needs to be made, which I have listed at about twenty pieces. I am sure this is not a completely list as it has no unique pieces on it, but I think the main modular set will include about that many. Below is a brief listing of how those are divided.
Floor tile: one piece; probably the most repeated unit in the map.
Ledge: two pieces, either a corner or an edge; used with raised platforms mostly.
Ramp: three pieces; one to go up, one to go down, and an optional mid piece.
Supports: four pieces; a base, a top and an optional mid section as well as a whole section; these are needed not only because floating platform drive me nuts but can also provide some more covered areas.
Walls: six pieces; all are either a corner or an edge, and either a base, a top or a mid section; mostly to wall in the map and the base.
Windowed Walls: two pieces, corner or edge; I want to use these on the north and south walls to break up the way the walls look.
Note that any pieces used for flooring (floor, ledge and ramp) I want to display the current owners colors. These will be shown by lights in the floor which will change when the sector changes hands. This means each of those will need five versions of each texture (one for each team and a not captured color). I have actually started on the main floor tile and hopefully I have something to show for next time. Until then,
~gunnah
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