07 July 2013

Work-in-Progress: HRT (Part I)

I had been work on my wyvern, but I ran into a bit of a snag.  I decided to play around trying to just sculpt the face a bit to get more accustomed with the sculpting tools and left the detail on a bit too fine.  Fourteen million polygons later and my computer was trying to kill itself.  I know there are ways around displaying that many polygons, but to do the whole body would probably be on a similar order of polygons.  I will continue to make a decent starting base mesh for the sculpt, but there is no rush if I need to replace my computer, which I do not have the money to do, just to make the sculpt possible.  I can say I learned a bit, probably most important was I need a lot more work with the sculpting tool set.  Also, I know the base mesh will be extremely detailed, but for the larger detail elements, I wanted the polygons to the same size or a set amount different which I did not feel I could do through sculpting yet.

I know I berated Unity in a post about a year ago, and at the time, from first hand observation, I stand by my observations.  However, it seems that Unity has overhauled their system at least once since then.  While I still like Torque, I would feel remiss if I did not at least attempt to use the remodeled Unity engine.  While both have their catches, I still feel I like Torque's layout better.  But this is a discussion for a later time.

Now on to the post's title: the HRT.  Left is the blocking out, lacking a few details I want to add but overall fairly decent.  The model, just like it is, is closing in on three thousand faces.  I could probably drop it to closer to 2,000 without a lot of difficulty (circular objects are the bane of low poly modeling) but I wanted to have a high enough level of polygons in the mesh t make a detailing pass easier.  It is much easier to have the circles have more edges then try to add more edges at a later time.While I do not mind the main canon's shape, the side guns I feel need a bit of work yet.  The other major remodel will probably be the front end engine area where I would like a lot more detail.  Areas not visible but lacking at this juncture include the undercarriage (something hooking the wheels to the frame), an exhaust ( I would like pipes coming from the engine, I think it would be an interesting touch) and a rear bumper (but probably lacking in spikes).

I am not going to make any predictions since they never seem to work out.  So, until next time,
~gunnah