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So as I mentioned earlier, while working through the Ogre tutorials on my Linux computer I had to give up because of linker problems in Tutorial 3. Well a few days ago, I got back to the point I was at previously now on my Windows computer. Not only did I get it to compile and run, I managed to get through all of their recommended ways to fool around with the program. On a side note, if there are any misspelled textures, make sure to delete the dat file before trying to reload the program since it retains the file names from when it was created. The image to the left was the rendering in OpenGL. But back to the main point, I finished their tutorial and decided to alter it in my own way. What I decide is since I had fun making the mesh for the tank in the first tutorial, I would make my own mesh again. (I will admit I did not try a new mesh with Tutorial 2 because I wanted to make sure I could get Tutorial 3 to work properly.
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Just one more note, a note is suppose to come up when the dat file is being created to warn about the loading period. While I am confident in the code I copied, I have not seen the warning up, and I have created that dat file quite a few times hoping that was what was giving the problem loading the new mesh.
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